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2025-10-30 · Dread

The questionnaire

The questionnaire is fundamental. It sets the tone, builds the drama, and allows you to manipulate (yes, that's the right word) the players in the desired direction.

Four categories of questions

a) Personal projection

Force the player to become emotionally invested.

b) Narrative levers

Gain tools you can exploit during play.

c) Disguised inventory

Weave key items in naturally.

d) "Neutral" questions / to exploit later

Create doubt and raw material.

The mechanism

The player thinks "that's odd, why that question?" -- and that's where the game begins. As soon as they wonder "Why is my character afraid of the dark?", their brain does the rest. Human nature and the psyche are remarkable.

Question #13: always "What is your name?"